> Forest of True Sight > Questions & Answers Reload this Page How do you make a "perfect" weapon?
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Old Jun 26, 2009, 07:11 PM // 19:11   #1
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Default How do you make a "perfect" weapon?

Damage 15%
Armor penetration 20%
Health +30

How do you make this on a sword? All i can manage is find Strength and Honor inscription to put on a sword, which only gives damage 15%... how do i add in the other 2 mods if weapons can only have 1 inscription at a time?

Can i only find them in drops or what?
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Old Jun 26, 2009, 07:16 PM // 19:16   #2
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You will need a sundering sword hilt for the 20/20 and a pommel of fortitude for the +30.

You can buy these mods from another player or they can be salvaged from weapons that already have them put on.
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Old Jun 26, 2009, 08:08 PM // 20:08   #3
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Nightfall and EotN melee weaps, bows, spears and staves can have 3 moddifiers: the prefix (hilts/hafts/etc), suffix (pummel/grips), and the inscription. Focus, wands, and shields can have 2: the suffix (handles/grips/wrappings) and inscriptions.
Prophecies and Factions melee weaps, bows, and staves can only have 2: the prefix and suffix (inscriptions are there already and cannot be changed). Focus, wands, and shields are 'as-is', and cannot be changed.
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Old Jun 26, 2009, 09:50 PM // 21:50   #4
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can you reuse the hilt or pommel once u already used it?
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Old Jun 26, 2009, 10:04 PM // 22:04   #5
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Quote:
Originally Posted by Viet Azn Dragon View Post
can you reuse the hilt or pommel once u already used it?
You can salvage the hilt or pommel off of whatever weapon you put it on to reuse it on another weapon; however unless you use a Perfect Salvage Kit you have a chance to lose the weapon, including all other mods still left on it.

BTW 20% Sundering is an awful mod for a sword, it makes me cry every time I see it referred to as the only prefix for a "perfect" weapon.
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Old Jun 27, 2009, 12:47 AM // 00:47   #6
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A "perfect" weapon is one with max mods, not a 20/20 15^50 +30 weapon. I think over the years it has been twisted to mean the prefered weapon, which is stupid, as 20/20 is rubbish (+30 and 15^50 are usually the best though). Zealous or Vampiric (or the lengthens condition ones for certain builds) are easily the best prefix mods.
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Old Jun 27, 2009, 03:29 AM // 03:29   #7
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Don't forget elemental mods - those take 20 armor off warriors every hit. In PvP, that could also be taking 10 armor off a caster with a 10 vs. slashing inscribed offhand.
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Old Jun 27, 2009, 03:47 AM // 03:47   #8
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perfect weapons are R9 15^50 20/20 +30, I hate people who spam perfect and its a req 13 with those mods. I agree with the posters above that sundering is a garbage mod, vamp/ele dmg mods are much better.

IF you are going to sell items don't bother modding them. They don't really add much to the price tag. If you have a rare skin it will sell anyway the 20/20 +30 wont make a difference.
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Old Jun 27, 2009, 04:57 AM // 04:57   #9
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what does 15^50 mean?
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Old Jun 27, 2009, 05:27 AM // 05:27   #10
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Damage +15% when your health is above 50%
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Old Jun 27, 2009, 12:58 PM // 12:58   #11
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Yea - vamp is cheaper and more damaging than sundering
zealous lets you have more energy, but more importantly less energy from casters, who are your main problem
elemental mods are great when you face wars as the -20% is more useful than any of these at that point

BUT... ill let people keep thinking sundering is the very best so the price stays high for a useless mod, while i can get my mods for cheap =).
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Old Jun 27, 2009, 01:17 PM // 13:17   #12
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Quote:
Originally Posted by Dante the Warlord View Post
zealous lets you have more energy, but more importantly less energy from casters, who are your main problem
Correct me if i am wrong, but Zealous is energy gain, not energy stealing.
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Old Jun 27, 2009, 02:08 PM // 14:08   #13
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Quote:
Originally Posted by subarucar View Post
Correct me if i am wrong, but Zealous is energy gain, not energy stealing.
You are indeed correct. Zealous doesn't steal energy like Vampiric steals health.

Also, my opinion of perfect would be r9 max stats. Mods as well need to be perfect if you want to consider the weapon perfect. Which mods are preferred however changes from person to person, so I wouldn't label a certain mod as the perfect mod.
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Old Jun 27, 2009, 03:48 PM // 15:48   #14
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How is only req9 perfect, its not like you should have 9 in your main weapon attribute anyway.
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Old Jun 27, 2009, 03:54 PM // 15:54   #15
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r9 is generally "perfect" because it requires the least investment into an attribute. makes no sense to me, meh.
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Old Jun 27, 2009, 07:13 PM // 19:13   #16
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There is (of course) no "official" meaning to the term "perfect". Back in the day (4 yrs ago) it used to mean that all the mods on a weapon were max (requiement didn't matter). In that case a req13 Fiery sword with armor +5 (defensive) and +20% while hexed, would be "perfect". As time went on, because some people consider some mods (such as 20% while hexed) to be relatively useless, and because some people didn't know better, "perfect" started to mean 20/20, 15^50, +30 almost exclusively (and in many cases, req9 too).
Generally speaking, if you are buying a "perfect" weapon, check that the stats are what you want before buying. If you are selling, don't use the term "perfect" unless you don't mind answering lots of questions.

My 2 cents on sundering........

Lots of people will say dumb stuff like sundering is crap. They are usually more concerned with sounding "leet" than giving realistic answers. In actual case, every sort of mod has it's good and bad points. A lot of it depends upon what you're doing and what sort of enemies you'll face.
When it comes to melee weapons, here's my opinions:

Elemental damage - good when combined with other skills - for example Ebon (earth dmg) combined with Ebon Dust Aura. (A ranger with an ebon bow, EDA, and Volley is great at blinding mobs) Also good when fighting enemies that have less armor against elemental, but that's only some enemies - some have extra armor against elemental. On the negative side, if not combined or fighting the right foes, you would do generally less 'damage' than sundering or vampiric.

Zealous - only useful if you are hitting more than one foe at a time, such as with a zealous scythe. Otherwise, the -1 energy regen cancels out energy gain, and you do no extra damage. Some people think that zealous "steals" energy but that's not correct.

Vampiric - overall, Vampiric does no more 'damage' than Sundering. Like zealous, the health gain only exceeds the health loss if you hit multiple targets. Usually, monks/restos will be better at healing you. (PvE only) Also, since Vamp gives you a constant -1 health degen, it requires that you switch to a non-vamp weapon when not actively fighting.

Sundering - overall (over the course of a battle) does as much damage as Vampiric. It's much less specific about what sort of enemy it works best against, so it's good as a general mod to have when questing when you are fighting many different types of foes.

I know that many people will give you many different opions about this, but my best advice is to try the various mods with an open mind and decide which works best for YOU, given your play-style, build, etc.

Last edited by Quaker; Jun 27, 2009 at 07:16 PM // 19:16..
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Old Jun 27, 2009, 07:45 PM // 19:45   #17
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Quote:
Originally Posted by Viet Azn Dragon View Post
can you reuse the hilt or pommel once u already used it?
Generally speaking yes, but there are a few cautions.

First of all, you need to use an expert, superior, or perfect salvage kit to remove a mod. A regular salvage kit will only get you base materials.
If you use an Expert or Superior kit, there is a chance you may destroy the weapon - but not the mod you are trying to get - so if you don't care about keeping the weapon or other mods on it, it's cheaper to use an Expert kit. Use a Perfect Salvage Kit if you do not want to lose the item (weapon or armor) you are removing the mod from.

Secondly there are some weapons you can't remove mods from. For example the bonus weapons you get by typing /bonus, but there may be others. You can add mods to those weapons, but you can't remove them. For example, if you add a Bow Grip to the Poisonous Nevermore Flatbow, you won't be able to remove it later.
Also, there are also some non-bonus weapons that have mods you can't remove. For example, you can't remove or replace the Fiery hilt on a Fiery Dragon Sword - you can add and remove pommels and inscriptions though. (Same with the Icy and Vampiric Dragon Swords) Also, you can't remove the inherent mods off a weapon that's not inscibable (doesn't say Inscription: )

Note: you can overwrite one mod with another. For example, if you have a sword with a Defensive pommel, you can overwrite it with a different or better pommel. So, you're not stuck with a mod once you add it. You can either remove it, or just write ove rit.

Last edited by Quaker; Jun 27, 2009 at 07:49 PM // 19:49..
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Old Jun 27, 2009, 09:42 PM // 21:42   #18
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I lol every time someone writes up a post containing the words 'Perfect Weapon' in them.. It's just asking for a forum fight..
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Old Jun 27, 2009, 10:59 PM // 22:59   #19
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15%^50%
20/20 sundering
+30hp

Sundering isn't so good on a sword, though. You are better off attaching a vampiric hilt as that will deal the most damage overall. However, the health degen is a problem. I've heard that attaching an elemental mod (fiery, icy, shocking, earth hilts) will also grant you more damage than the sundering mods considering the fact that it bypasses the warriors protection against physical damage as your damage will be elemental and not physical while your swords have any of the elemental hilts attached. Either vampiric or elemental hilts will do more than sundering. I'd assume it's better to put in an elemental hilt because at least it doesn't have the downside effect that the vamp hilt has.
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Old Jun 28, 2009, 09:40 AM // 09:40   #20
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Perfect can be any req weapon that has max dmg imo. only requirement is that it needs to have 3 maxed mods. like example 15^vs hexed foes, Icy mod and +7ar vs psychical..

Or 15^st 3/-1 30hp. or what ever.

I prefer myself 15/-5 / 15^st / 15^50 / 15/-10 Depending on builds

Then 3/-1 1/-1 10% furious and sometimes sundering for spiking.

and 30hp or Armor mod
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